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Old 09-26-2008, 12:28 AM   #32
sunnyrap
Avalon Senior Member
 
Join Date: Sep 2008
Posts: 147
Default Re: Why You Don't Create Your Own Reality!

I have a somewhat simplistic but I think effective model of the 'create your own reality' thing that might be helpful to some.

In my mind, I view each human as a kind of 'laser projector' who puts energy in a (hopefully) focused stream onto reality. We are responsible for what we project, and for what we receive from our own and other's projections, based on where/what we focus on. And individual 'lasers' can be more or less powerful, of course, based on their own self/other limitation. Which is why our experience is such a fluid thing. Just like three lasers intersecting creates a 3D simulacrum, our intersecting views-intentions create 3D reality. ("wherever two or more of you are gathered, there I AM also..." --i.e., the Divine Creative). It only takes two to create a private experience, but that will be impacted peripherally by the construct we are all agreeing on and co-creating daily. The two are free to specifically create within the framework of the larger agreement. If the larger group is unaware (unfocused) on the two's creation, it can move along in a fairly unhampered way. The larger the cooperating group of 'lasers', the larger and more powerful the creation.

That is why Buckminister Fuller said it only takes a dedicated few to turn a much larger group in a new direction, but that few needs to be a critical mass of the whole. I think that is why the relatively small group of 'controllers' have been able to do so much by impacting reality secretly, therefore uncontestedly. Now that they are exposed, their creation is getting a LOT of interference, and they no longer have a critical mass operating without impediment. Besides, their creation was based on exclusivity--cutting out huge chunks of conscious beings on the planet for the sake of grabbing the assets we all co-created. How foolish of them--it's a plan with a built in weakness. Take away all the co-creators and the creation starts to go away like the 'vaporware' it is. Their focussing mechanisms are downright archaic. Techniques of creating a massive emotional jolt behind an intention using horrifying, staged experiences that no sane person wants a repeat of? Effective in the dark ages, but now that we have peak experiences from much more life affirming directions--how can it compete?

A group of creators like Bill & Kerry's has an opportunity to quickly outgrow the old-style controller group, simply because theirs is based on a far more inclusive, positive orientation. It can and has snowballed and can gain creative power very quickly. Especially if their group is willing and able to focus with great power, integrity and commitment on goals that demonstrably serve us all. (Which looks like the game, here to me).

The exciting thing about current events is that old 3D models are breaking up. People like Braden and Lipton and others are showing us we can create outside these old, restrictive structures and need not be bound by longstanding agreements that served us in our infancy but that have become too small for us. These men and those who are aligned with their vision are creating seeming miracles by just utilizing programmed in abilities we're just becoming aware of--like young birds finding their wings.

Old structures have to fall before we can erect the new ones. When there are radical changes called for, rebuild is more efficient than remodel every time. And we have to stay outside of the fallout line while that happens. That's the preparation phase. Where prudent foresight and action is required of us. This is not fear, it really is just practicality.

I believe that desire for physical accouterments will eventually be dropped in favor of much more exciting creations. (I think many peoples on this planet are there, really). But it takes a critical mass of people sincerely seeing the validity of this, and letting go of fear of not having their toys and props before this can be so.
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